Tuesday, October 7, 2014

The latest from BYU...






So life is officially moving forward in Utah.  I have begun teaching Illustration and Concept Design at Brigham Young University, and it has been a grand adventure.  Here are two recent plein air pieces done around the Provo area.  More to come!

Thursday, June 5, 2014

Rio 2!


So, Rio 2 has been out for a few months now, so I'm excited to post some of my work from the film. There are a few of the pieces posted here, and the rest are on my website: www.dibbleart.com.  As you'll notice, I did mostly flat illustrative design and graphics for the film, which was fun.  The end credits especially turned out well, I think, and though the schedule was super-crazy, it was fun to ram something through the pipeline so quickly.  All of the directors and producers were in LA and Skywalker Ranch doing color-timing and last-minute things for the film, so it was cool to have more creative control than maybe we would have had normally.  Tom Humber (set design) and Sheng Fang (previs) were amazing to work with, it was one of the best creative team experiences I've ever had.

Saturday, February 15, 2014

New Painting






I finally finished this painting after months of intermittent work.  It is 22"x 28", and was both rewarding and maddening.  I'm including the smaller plein-air sketch (8"x 10") as well which was painted on the property just below Blue Sky Studios in Connecticut. Enjoy!

Monday, January 27, 2014

New film work from Epic on dibbleart.com!

http://www.dibbleart.com/photos-3/photos-9/index.html

We finally got approval to post our work from Epic on our sites, so take a look-see when you have a spare moment at dibbleart.com.  The keys that I did for the podling selection sequence are some of the best that I've done at Blue Sky, I think.  Because there were so many keys for the sequence, I used a more abbreviated style than I usually do, and just painted with the simple circle brush in Photoshop.  It was more like painting with a marker than a paintbrush.  But it also forced me to really make a clear statement regarding light, silhouette, and temperature.  Enjoy!